In other classes you have the teacher guiding you along telling you what to learn or how to learn it, but in this program you kind of go your own path and you do your own learning.
Game Play Information:
To download the Scratch file, click HERE. You will also need to have Scratch installed (see http://scratch.mit.edu). Scratch is free and cross-platform.
Description:
The ITRD course develops academic, engineering, and problem-solving skills through the completion of a comprehensive ITRD project. Students complete the course in two semesters, working first individually and then as members of a team to produce and present a viable solution to a comprehensive challenge. Each student works individually in the first semester to study IT research and development and develop a solo computer game for which they produce a game design document and deliver a brief elevator pitch. Though some students complete these by the end of the first semester, every student is REQUIRED to complete all three work products before the end of the academic year.
The work featured here was presented by the student game designer at the culminating experiential learning event held at Central Connecticut State University in New Britain, CT on December 4 before an audience of their peers. The student's computer game and accompanying elevator pitch were selected by popular vote as a top five finalist in the day's competition.
Challenge Statement:
In the first semester individual challenge, each student's computer game should satisfy several core requirements, detailed here:
1. Application Production
• The application/simulation functions smoothly and without glitches. It has appropriate and original sound and music and aesthetically pleasing graphics.
• It should be evident that time and careful planning went into the creation of graphics and sounds.
2. Creativity and Innovation
• The application/simulation is original and presents a new, exciting perspective on a serious issue. It is educational as well as fun to play.
• The storyline and mechanics and are well thought through and unique.
• There is evidence of thoughtfulness and inventiveness throughout the application/simulation.
3. “Green” Theme
• The application/simulation has a clear “green” theme. The storyline and mechanics of the application/simulation reflect the topic.
• There is evidence of research and a thorough understanding of the chosen topic. The application/simulation contains facts and important information that present an accurate picture of the environmental problem.
• It is designed specifically to teach or educate a target audience.
4. Application Design
• The rules, goals, and objectives of the application/simulation are clear.
• Playing/using the application/simulation is challenging, but not overly difficult.
• The first level is easy to complete and sets the stage for the rest of the application/simulation.
• The player/user has the option to make meaningful choices that requires strategy and is satisfying to play.
5. Technical Usability
• The controls of the application/simulation are intuitive and logical. There are no fatal flaws, i.e., the player cannot “break” it. It appears to function consistently as it is intended.
• The game is playable by its intended audience—i.e., content is age appropriate (E10+) rating , controls are manageable, rules and storyline are clear, etc.
Partnership for 21st Century Skills:
Think Creatively, Implement Innovations, Reason Effectively, Use Systems Thinking, Make Judgements and Decisions, Solve Problems, Communicate Clearly, Access and Evaluate Information, Use and Manage Information, Analyze Media, Create Media Products, Apply Technology Effectively, Be Flexible, Manage Goals and Time, Work Independently, Be Self-directed Learners, Manage Projects, Produce Results