Information Technology Research and Development (ITRD)
Overview

Each school team, consisting of at least one teacher and six students, is challenged to develop a computer-based learning game that teaches the concept of sustainable energy and/or environmental responsibility. Throughout the school year, student teams learn about gaming technologies and environmental energy concerns as they develop mock companies and assume positions in each company to complete the challenge. Each student documents the work in an individual ePortfolio that demonstrates the variety of skills developed and artifacts produced during the program. Students compete for awards and recognition as they present their ideas and projects to a panel of business professionals and higher-education faculty, online and in person at the annual Connecticut Student Innovation Expo.
200910 Challenge
Students will create a learning game on a computer or other digital device that teaches a concept related to sustainable energy and/or environmental responsibility.
Student Meetings/Experiential Learning Dates
Student meeting dates will be posted as they are finalized.
The 2010 CT Student Innovation Expo
The culminating event for all students is the
CT EXPO, May 7–8, 2010, at the CT Convention Center.
What Do You Do in Information Technology Research and Development (ITRD)?
The Information Technology Research and Development (ITRD) Challenge
This year ITRD students are challenged to develop a computer-based learning game that teaches a concept related to sustainable energy and/or environmental responsibility.
Research
Students brainstorm and research ideas from a broad range of environmental topics. Students also investigate case studies of computer learning games developed by professional game companies and case studies of companies who have taken steps to “go green.”
Develop
After researching domain names and validating ideas online, each student team forms a mock company and authors a white paper that describes the components of the computer learning game and its relationship to the chosen environmental topic.
Design
After developing and refining their solutions, teams generate interest in their solutions via the World Wide Web (WWW) by designing motivating marketing material, such as animations, computer simulations, jingles, print advertisements, and video commercials.
Present

Each team presents its solution to the challenge in three different venues for evaluation by a panel of business professionals and higher-education faculty. First, they post a company Web site on our Internet server for online evaluation. Second, they create an interactive exhibition booth at the annual Connecticut Student Innovation Expo. Finally, they deliver a 5-minute oral presentation to demonstrate their innovative solutions.
Awards
ITRD students are recognized for outstanding performance in a variety of categories.
Outstanding Team Player
Outstanding Team Leader
Outstanding Web Site Design
Outstanding Exhibition Booth
Outstanding Game Design
Outstanding Marketing Elements
Outstanding ePortfolio
Outstanding White Paper
Outstanding Oral Presentation
Battelle Business Innovation Prize
CCC Internship Award
Alumni Leadership Award
The "Greenie" Award
Requirements of Information Technology Research and Development (ITRD)
Topic
Each team’s computer game content must focus on at least one environmental issue. Suggestions include, but are not limited to, the following topics.
• Biofuel vs. Petroleum
• Fuel Energy Conservation
• Clean Air Local
• Environmental Action
• Clean Water
• Redevelopment of Brownfields
• Climate Change
• Renewable/Sustainable Energy
• Effect on Ecosystems
• Waste and Recycling
Company Identity
Your team will form a mock company, assign product development responsibilities, and develop a company identity that includes the following components.
• Company Name and Profile
• Company Slogan and Logo
• Company Organization Chart
• Company Employees’ Resumes, Job Descriptions, and Portfolios
White Paper
Each team develops a computer game that teaches a specific environmental concept that is described in detail in a white paper and includes the following elements.
• Narrative Description of the Game
• Research & Development Citations
• Domain Name Search Validation
• Market Test and Evaluations
• Business and/or Educational Service
• Game Info, Features, Characteristics
• Game Technical Specifications
Web Site
Each team’s Web site applies and documents the research, problem-solving activities, and critical-thinking skills used to design, plan, and produce the learning game. In addition, teams insure that the following items have been completed.
• Browser Compatibility Check
• Platform Compatibility Check
• Plug-in Notification Posted
• Posted on the WWW on ctexpo.org Server
Game Prototype
Each team develops a working prototype of the computer game that is accessible via the team Web site and playable on both Macintosh and Windows operating systems. Include the following elements.
• Concept Map of Game Components
• Browser-based Game Demo
• Game Download with One or More Levels
• Compatible with BOTH Mac and Windows OS
• Game Rating: Everyone 10+
Marketing Materials
Each team designs and develops marketing materials to present the computer game via the team’s Web site. Include the following components.
• Company Web Site
• Game Specifications Page
• Market Test Results
• Computer Game Advertising Jingle
• Computer Game Magazine Advertisement
ePortfolio
Each student’s ePortfolio documents the research, problem-solving activities, and multimedia development used to design, plan, and produce the computer learning game. Each ePortfolio also documents the student’s individual activities during the project and should contain digital files, digital photographs, research citations, and digital video.
Expo Evaluation
Student teams present their projects in three ways.
Company Web Site
The team Web site should include the logo, slogan, game, and white paper. Judges look for easy navigation, error-free text, a captivating format, and abundant material (properly cited) that clearly relates to the challenge.
Exhibition Booth
Student teams present their projects to the public and judges via a trade-show exhibit. They describe their work, demonstrate their creative solutions to the challenge, generate enthusiasm for their products, network, and cultivate a high degree of professionalism in a business environment. Judges look for an organized booth with relevant materials that demonstrate a unique solution, an effective variety of engaging marketing materials, and a cohesive, original company identity. In addition, each student team must be active in drawing visitors to its booth and be able to clearly explain the challenge and the team’s solution.
Oral Presentation
Representatives from student teams give a five-minute oral presentation to a panel of business leaders and higher-education faculty. Judges look for clear articulation, proper speaking volume, steady speaking rate, good posture, and eye contact. Most importantly, judges expect to see a confident and enthusiastic presentation with team participation and support.
200910 Participating Schools
Brookfield
; Crosby, Waterbury
; CT Scholars Academy, New Haven
; Hill Regional Career, New Haven
; Newtown
; Pathways to Technology, Hartford
; Platt Technical, Milford
; Pomperaug
; Region 1
; Thomaston
For More Information
Contact Dan Cogan-Drew at 203-535-3172, or
.(JavaScript must be enabled to view this email address).
Download the CCC Student Program Guide (PDF, 4.6 MB):
Program_Guide_summer09.pdf